Sheriff

The Sheriff is the Princes personal muscle, enforcer of the traditions, and head of a domains military. The Sheriff is often the strongest, most loyal minion of the Prince, and increasingly tend to be more subtle and savvy investigators and less a simple thug. The Sheriff’s responsibilities include; protecting and repairing the Masquerade, combating Sabbat and other enemies of the Domain, leading military action, bringing in breakers of the Traditions, and protecting the Prince’s person. In modern cities where Scourges are more prevalent, Sheriffs often find themselves in jurisdiction debates and power struggles with this recent addition to the cities officers. A Sheriff’s responsibilities include protecting the Traditions, which includes eliminating rogue kindred, or so they argue. Regardless of this many domains hold both offices, and the Sheriff is widely considered the more powerful of the two, for good reason. The Sheriff, being the chief dispenser of quick justice in a Domain, is in an excellent position to extort boons from the Gather, pressing charges on to enemies, and allowing allies to slip by a few of the lesser rules, the right price can stave off the Prince’s vengeance for some time. Since the Sheriff has the backing of the Prince, and the resources as primary law enforcer, they are often hired by other Kindred of the city as potent enforcers or a very canny private investigator. Such individuals however should keep in mind, the Sheriff is the Prince’s man, and any activities that involve them, will often eventually find their way to the Prince’s ear. If the Sheriff finds himself in need of assistance he has the right to conscript aid in the form of up to 2 deputies, which aid him on his duties.